I’ve been experimenting with creating virtual maquettes for sculpture projects, using the application ZBrush for a few years now. The above illustration shows a female nude that I sculpted virtually and had tested as a 3D print in plastic and
I am continuing my lessons with ZBrush, a virtual sculpting program that I am trying to learn. Above is a silly character that I created during one of my lessons. The sculpting tools, nomenclature and interface are proving to be a